Review: All Zombies Must Die (PS3)

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Does All Zombies Must Die join the ranks of elite zombie shooters, or is this infected mess better left to rot? Check out our full review after the break.

After playing a few hours, I began to feel a sense that this game wasn’t going to do anything new from the initial first missions. The game plays pretty much the same throughout the whole campaign. Enter an area, speak to the Gate Keeper, and then kill some zombies or gather items. It’s fun for the first few hours, but after that it becomes tiring and repetitive.

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Nothing like fending off a horde of zombies…for the hundredth time that is.

 The gameplay is very similar to that of Dead Island, only on a much smaller scale. You start off with only melee weapons, such as your fists or a cricket bat.  As you progress so do the weapons and eventually you are rewarded with guns and even a chainsaw. Personally though,I ended up using my fists more often then I used a gun, since I felt that enemies died a bit faster considering the slight delay in reloads.  The cricket bat also felt like a pointless weapon. It doesn’t do a whole lot of damage unless you charge it up, which is a problem when your being hoarded by a bunch of zombies.  

 There’s also a crafting system. Like Dead Island, you travel around maps collecting new loot so that you can craft stronger weapons. However, the crafting system isn’t as deep as one would hope for it to be. If one item combing with another adds something new, then you can expect the same ability to pass over with different items.  Additionally, this carries into leveling up. Players gain experience by completing missions and killing zombies. Once they have leveled up, they can then improve their characters abilities to make them stronger. All this seems like a good making of an RPG, but the repetition really kills it here. 

The story isn’t something that anyone should really bother with. It’s there, but is forgotten quickly. Like any zombie game, you start out in a post apocalypse zombie world where you’ll have to fend for yourself. Along the way you meet various new characters and exchange dialogue with these characters. The writing is extremely cheesy and the main character is very aware that he is in a video game. I can see that the main goal of the story is to add humor, but it honestly felt less appealing when reading the dialogue.  

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Co-op is fun, but the game lacks online.

Sadly this game lacks in one major area where it could have benefited. The game can be played up to four additional players, which normally I would have praised the game for, but the downside is that there is no online. This means that you’re stuck playing with either your family or local friends. For me this was just disappointing, considering it was a feature that I was hoping for. Nonetheless I did get to test out the co-op with an additional friend which did make the title much more enjoyable. When playing the game alone you are constantly being  rushed by swarms of zombies, which at times can be difficult to deal with. If you can I encourage anyone who purchases this title to play with a friend or family member.

 My time spent with All Zombies Must Die was fun, but nothing memorable. The game is pretty much like any other Twin Stick Shooter except for the fact that there are RPG elements added to the mix, which adds a whole lot to the game.  However, the lack of online co-op really left me wondering why they even bothered with having any sort of co-op mode. It’s a decent game, but nothing that I would really recommend to someone. 

 Pros:

  • Great crafting system
  • Easy controls
  • Local co-op if your into that

 Cons:

  • Way to repetitive: Once you pass the first few missions then you can expect the game the play pretty much the same throughout the whole campaign.
  • No online co-op
  • Doesn’t seem like a whole lot of thought went into the story.